AI Insights · Timothy · June 2022
Top 5 PVP Games on iOS in Portugal: Q2 2022 Performance
Discover the performance trends of the top 5 PVP games on iOS in Portugal during Q2 2022, including key metrics such as downloads, revenue, and active users.
In Q2 2022, the top 5 PVP games on iOS in Portugal showed varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the dynamic nature of the mobile gaming market in this region.
Stumble Guys from Scopely, Inc. experienced a notable decrease in weekly revenue, starting at approximately $30.5K at the end of March and falling to around $3.2K by the end of June. Weekly downloads also saw a downward trend, peaking at 23.7K in mid-April and dropping to 4.3K by the end of the quarter. However, weekly active users showed a significant upward trend, growing from 36.7K at the end of March to 144.7K by the end of June.
Subway Surfers by Sybo Games ApS showed a steady increase in weekly revenue, peaking at $984 in late May. Weekly downloads varied, with a high of 11.8K at the end of May and a low of 4.4K at the end of March. The game also saw a consistent rise in weekly active users, reaching a peak of 133.7K at the end of May before slightly declining to 118.3K by the end of June.
Stop 2 - Word Trivia Game from Fanatee showed a gradual increase in weekly revenue, starting from negligible amounts in early May to about $77 by the end of June. Weekly downloads saw significant growth, peaking at 11.9K at the end of May. The game’s weekly active users also showed a rising trend, reaching a peak of 20.2K in mid-June before slightly declining to 15.9K by the end of the quarter.
Apex Legends Mobile by Electronic Arts, which was released in mid-May, saw its highest weekly revenue of $946 in its debut week. Weekly downloads started strong at 22.4K but quickly declined to 640 by the end of June. Similarly, weekly active users dropped from 21.7K in the release week to 5.5K by the end of the quarter.
8 Ball Pool™ from Miniclip.com showed relatively stable weekly revenue, fluctuating around $1.2K to $2.1K throughout the quarter. Weekly downloads were consistent, with minor variations, peaking at 2.7K in early April and dipping to 1.4K in early June. The game maintained a steady number of weekly active users, averaging around 63K to 67K, with a slight decline to 56.9K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.